The Final Battle Objective 5: Hammer And Helm


XP Requirement: 14 XP

When You Start The Objective, Read:
Festering Aberrants spew forth down the Eastern Passageway. With them is a towering Otyugh which spreads sickness and disease wherever it walks. And behind this evil horde Zaldramas has deployed a Death Tyrant, a Beholder tainted by dark chaos magic. In Astifoorn, the Dwarven Regiment stands proud and ready. Their objective: Drive back the Army of Aberrants and seal off the Eastern Passageways, preventing the forces of Chaos from entering the Blessed Vale.

Objective Goal:
* Seal off the Eastern Passageways.
* Defeat the Army of Abberants.

Objective Setup:
* Place the Aberrant Ambush on the Broken Door Tile as indicated in Objective 5: Aberrants
* As per the last Objective, remove all of the Eastern passageway tiles (See below).
* Place the Dwarven Army and the remaining 5HP 'Dwarven Unit' tokens on the Drow Glyph Tile.

Objective 5: Aberrants


Starting Conditions:
* Battle Scars: If you lost the previous Objective: Remove 2 5HP Dwarven Unit tokens.

Regiment:
Dwarven Army: Bruenor, Athrogate, Thorgrim, Vistra and five 5HP Dwarven Unit tokens.
Suggested: Drizzt, Arjan, Wulfgar, Tarak, Quinn.

Objective 5: Dwarf Regiment


Regiment Mechanics:
* You may Forfeit a Hero Activation to Activate a Dwarf Unit. Roll the Unit Activation Dice and consult the below.

For the remainder of the phase, the Dwarf unit gains the following:
     * Shield: "The Dwarf Unit defends with Hardy Shields - 5HP, 15AC".
     * Fist: "The Dwarf Unit Attacks with Crushing Blows: Move adjacent to and Monsters within 1 Tile of your unit - +6 to attack roll, 1 Damage".
     * Mask: "The Dwarf Unit Sneaks Stealthily past the enemies. Place the unit 1 tile away from the closest Monster".
     * Bolt: "The Dwarf Unit Marches. Move the unit 1 tile in any direction".
     * Pawn: Place an explosion marker (use time tokens or whatever token you like) within 1 Tile of your unit.
     * Question: Your choice of any (Shield, Fist, Mask, Bolt, Pawn).
     * Whenever an explosion marker is placed, at the Start of the Next Villain phase, trigger the "explosion".

* Explosions:
* If an explosion is triggered on a Volcanic Vent, all Heroes and Monsters within 1 tile of the vent takes 1 damage.
* If an explosion is triggered on a Narrow Passage, place a collapsed tunnel marker on the passage.
* If there are more than 3 collapsed tunnel markers on the Narrow Passage, the Eastern Passageway is sealed off.

* Each 5HP unit token counts as a Hero with the following text:
"Dwarf Units count as the closest hero when resolving Monster attacks: HP 5, AC 10"
* If all your units are defeated, you may roll the Activation Dice for any of your Heroes.
* You may also 'sacrifice a Hero' (not a unit) to place an explosion marker on a tile.
* Sacrificed Heroes cannot be brought back with a Healing Surge.

Power Decks:
* 2 x At-Wills, 2 x Daily Powers, 2 x Utility Powers.

Forgemasters:
* Forge, Summon, Attack (minor), Attack (major), Heal, Obliterate.

Horde 5: Abberant Ambush: 29 XP
1 x Chaos Legion Death Tyrant,
1 x Otyugh,
3 x Grells,
3 x Gibbering Mouthers,
2 x Water Elementals

Horde Tokens:
* 1 each of: 1, 3, 4 monster tokens.
* 3 each of: 2 monster tokens.
* 2 each of 0 monster tokens.
* 1 x Otyugh villain token.

Horde Activation:
" Lay out the Horde Activation Track.
* Otyugh activates at the start of every Villain Phase.
* Otyugh activates twice when its token is encountered.
* 2 Monster token = Activate Death Tyrant, Activate 2 Monsters.
* 0 Monster token = Draw an Encounter Card.
* Spawn*: X Aberrants until Horde Track complete.
* Resurrect*: Otyugh: 4HP, Death Tyrant 4HP
* Rage*

Horde Mechanics:
* Mechanics as per the Monster Cards.

Defeat:
* Regiment Defeated.

Victory:
Eastern Passageway sealed off.
* Aberrants & Tyrant defeated.

Healing Surges:
3

Objective 5: Battle!


If You Win This Objective, Read:
With the Eastern Passages sealed off, it seems the heroes have bought enough time for the Forgemasters to complete their work which is at its critical last stages. As they all gather in the Tower of Altoth to witness the forging of the Everlast, a sequence of sudden tremors shakes the earth below them. To their horror, the outer walls of the city crack and then crumble! As the dust settles, the Heroes are stricken as the Vale in front of them has been upheaved and changed. Zaldramas, the Demon Lord, has used his chaos magic to fabricate a new landscape...a cataclysmic battlescape. And as the heroes stare off onto this new arena, an army of undead captained by two Chaos Necrophages come charging towards the City. With the Everlast forging in its final and most vulnerable state, the heroes will be hard-pressed to defend their realm from this final onslaught.

If You Lose This Objective, Read:
It has been a hard day, a dark day. A day of blood and steel. The mighty Dwarven army is no more, having sacrificed themselves to seal off the Eastern Passages. Now, as the remaining Heroes gather in quiet in the Tower of Altoth to mourn their fallen comrades and witness the forging of the Everlast, a sequence of sudden tremors shakes the earth below them. To their horror, the outer walls of the city crack and then crumble! As the dust settles, the Heroes are stricken as the Vale in front of them has been upheaved and changed. Zaldramas, the Demon Lord, has used his chaos magic to fabricate a new landscape...a cataclysmic battlescape. And as the heroes stare off onto this new arena, an army of undead captained by two Chaos Necrophages come charging towards the City. With the Everlast forging in its final and most vulnerable state, the heroes will be hard-pressed to defend their realm from this final onslaught.

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