For the Final Battle in the Ruin of Nimbar campaign I made use of miniatures from the Doom board game and crafted a few custom 'Chaos Legion' monsters. Here is a run down of the monsters used in the Final Battle:
Chaos Imps:
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Chaos Imps |
Built on the Legion Devil mechanic from Wrath of Ashardalon, the Chaos Imps attack in groups of 3 but are a lot more powerful and inflict heavy damage quickly. In short, they are nasty in melee combat and can take out a number of heroes with a single activation. Your best solution against these it to try and evade their first assault or have some caltrops or blade barriers available to take them out quickly. Alternatively, have a summoner's ally take the brunt of their attack while you strike from the shadows.
Necrophage:
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Necrophages |
The Necrophage is brutal for a ranged attack and can inflict heavy damage on your party very quickly. Your best bet is avoid line-of-sight and employ some stealthy tactics to take out this undead missile carrier with some strong daily attacks.
Death Tyrant:
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Death Tyrant |
We have already encountered these chaos-infused beholders in the
Paths of Night adventure. Their strength lies in their ability to spawn quickly due their surge ability. They don't inflict much damage but you are almost guaranteed a hit or a bite when they are around. Attack them hard and fast byt stomping their overgrown heads to jelly!
Chaos Hound:
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Chaos Hound |
The personal pets of the Demon Lord, these ferocious Hounds are right out nasty. Hide, evade, dodge or try to take them out before they get too close because once they do, you're practically done for. These buggers are relentless and frighteningly difficult to get around from so be careful!
Zaldramas:
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Zaldramas |
The Demon Lord of Chaos is a Level 9 villain with two very intense attacks, both of which target all heroes and leave them dazed or slowed. While the damage inflicted on the heroes is not significant, with a 10+ attack you are guaranteed a hit and again...its on ALL the heroes in your party. Then there is Zaldramas' Hellspawn ability which occurs before every activation of the Demon Lord and spell out a world of pain for your heroes. The fist icon is a particularly brutal attack, dealing out +3 damage on a successful hit. Your best solution in dealing with Zaldramas is to strike as quickly as you can before retreating and heroes with ranged attacks are critical in the first few rounds battling this main villain.
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