☠️ The Ballad o’ the Bloody Brawl ☠️

 

☠️ The Ballad o’ the Bloody Brawl ☠️

(as told in the Guildhall tavern by a suspiciously tipsy pirate)

“Gather ‘round, ye sorry lot, and wet yer ears, fer I be tellin’ ye the tale o’ the Bloody Brawl o’ Adventure Four-Point-Two - a clash o’ monsters, mind-flayers, and portals that bled more sparks than a keg full o’ powder, savvy?”


⚔️ The Field Be Set

The Ember Portal Crew (once called Team A) faced off ‘gainst the Arcane Portal Corsairs (formerly Team B). Each side had their fortifications, skull gates, and beasties ready. Aye, even traps waitin’ like sharks beneath calm waters.

The Arcane lads rolled a tidy 19 on the d20 fer monster shiftin’, while the Ember dogs only managed a 10. Seemed fortune favored Arcane’s hand… but fortune be a fickle wench, eh?

And aye. Team Arcane even summoned forth a beast foul and squelchin’, the dreaded Ottyugh, what stank o’ rot and ruin.


🧠 The Schemin’ Mind

One hour into the fray, the Ember Crew struck clever. They scraped up enough monster blood and experience to call forth a villain most devious: the Mind Flayer. Now, by house decree, monsters o’ brains can act as heroes in the villain phase. Aye, and a mind-flayer be brainier than a scholar stuffed with books.

So, instead o’ just revivin’ beasties like some necromantic cook, the Flayer hatched a darker scheme.


🏴‍☠️ Lady Darkwater’s Gambit

Enter Shakeel’s Lady Darkwater Pirate, grinnin’ wider than the horizon. With her cursed trick: “Abandon Ship”; she whisked her crew across the seas o’ the dungeon. In one foul sweep, she, the dwarf Pyromaniac Alliieries (Charl), Rivani the Human Psychic (Ejaaz), and the bloody Mind Flayer itself appeared square beside the Arcane Portal.

Ejaaz conjured his displacer beast, Charl belched out holy fire, Lady Darkwater unleashed her fury and the Flayer’s tentacles lashed with vengeance.

The Arcane Portal’s guardian, the mighty Dracolich, roared to the skies and met ‘em head-on, fangs, frost, and fury. But even that scaled corpse-lord could not stem the tide. The Ember Crew battered the Arcane Portal with powers daily and devastating, dealin’ near eight wounds a turn.

Team Arcane called for parly. Team Ember said nay!

 


💥 The End o’ the Arcane Portal

Per agreement, the first portal to crumble marked the victor. With smoke, sparks, and a rumble like thunder, the Arcane Portal collapsed, handin’ the Ember Crew the day.

The tavern roared louder than a broadsides volley, and mugs o’ ale sloshed like the tide in a storm.


📜 Renown Standings

Now, fer the reckonin’ o’ glory, savvy?

  • Arcane Portal Corsairs (Team B):
    +2 Renown each fer showin’ up and completin’ the mission.
    +1 bonus Renown (3 Guild War objectives).
    = 3 Renown per player
  • Ember Portal Crew (Team A):
    +3 Renown each fer showin’ up, completin’ the mission, and fine teamwork.
    +2 bonus Renown (4 Guild War objectives).
    = 5 Renown per player
  • Shakeel (Lady Darkwater Pirate):
    An extra +1 Heroic Renown fer his wild, suicidal, and frankly brilliant “Abandon Ship” gambit.

🍻 Final Words

“So there ye have it, mates. The Bloody Brawl writ in sweat, fire, and folly. The Ember dogs took the prize, the Arcane lads fought like devils, and one mad pirate made sure this tale’ll be sung long after our mugs be emptied.

Now, why’s the rum gone savvy?

Told poorly but loudly, by a bard who smells suspiciously of rum. 🏴‍☠️

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