The Final Battle Objective 1: Kobolds in the Crevices


XP Requirement: 0 XP

When Starting This Objective, Read:
Kobolds are masters at creeping in through crevices. Zaldramas has deployed a contingent of Kobolds, led by the Fierce Dragonlord Meerak, to try and infiltrate the City by tunneling in through the fissures in and around the East Wing.

Objective Goal:
Stop the Kobolds from creeping into the fissures and entering the City Wall:
* Defeat Meerak and his army of Kobolds.
* Close off the fissures.

Objective Setup:
* Place the 4 Fissure Tiles as indicated in Figure A: Objective 1.
* Place the Warsworn Heroes on the Drow Glyph Tile, outside of the City Wall.
* Place the Kobolds on the Narrow Passage Tile as indicated in Figure A: Kobolds
* Place 7 HP tokens below the Surge & Objective tracks. This will be used to keep track of the number of Kobolds creeping in through the fissures (Figure A: Kobold track).

Objective 1: Figure A


Starting Conditions:
None.

Regiment:
Warsworn: Tarak (Commander), Jarlaxle, Keylith, Arjan, Alyssa

Power Decks:
* 2 x At-Wills, 2 x Daily Powers, 1 x Utility Powers.

Forgemasters:
* Forge, Attack (minor), Heal.

Horde 1: Klan Kobold
1 x Meerak Kobold Dragonlord.
3 x Kobold Dragonshield.
3 x Kobold Skirmisher.
3 x Rat Swarms.

Objective 1: Kobolds


Horde Tokens:
* 1 each of: 0, 1, 2, 3 monster tokens.
* 1 each of a 4 monster token.
* 1 x Kobold Dragonlord villain token.

Horde Activation:
* Shuffle the Kobold Dragonlord token with the remaining Horde Tokens.
* Lay out the Horde Activation Track.
* Meerak activates at the start of every Villain Phase.
* Meerak activates twice when the Dragonlord token is encountered.
* 0 Monster token = Draw an Encounter Card.
* Spawn*: X Kobolds until Horde Track complete.
* Resurrect*: Meerak: 3HP

Horde Mechanics:
* When resolving Monster activation: Kobolds/ Rats move 1 Tile towards the closest fissure instead of towards Heroes.
* Do not resolve the 'draw-tile' tactic for Kobold Dragonshields. Instead the Dragonshield moves 1 Tile towards the closest fissure.
* Meerak counts as 3 Kobolds for the purpose of this adventure.
* If A Kobold reaches a fissure, the Kobold enters the City. Remove the Kobold miniature and turn over the a HP Token from the Kolbold track.
* Once Meerak is defeated a Hero on a fissure tile may spend a Movement action to attempt to seal off the fissure.
* To seal the fissure, roll a D20. If the number rolled matches the fissure range, it is sealed. Remove the fissure tile.
* If a Rat Swarm reaches a fissure, roll a D20. The rat swarm then tunnels through and emerges from a fissure based on D20 roll.
* Rats on fissures need to be defeated before attempting to seal the fissure.

Objective 1: Kobold Track


Defeat:
* 7 Kobolds in the City Wall.
* Regiment defeated.

Victory:
* Kobold Army & Kobold Dragonlord defeated.
* Fissures closed.

Healing Surges:
0

Objective 1: Battle!


If You Win This Objective, Read:
With all the Kobolds and critters killed off, the Warsworn regiment secures all of the remaining open crevices. A hearty meal and a tankard of ale awaits the weary Heroes as they return to the safety of Astifoorn. But unaware to them, a single Kobold manages to creep out sneakily through a tiny drainhole crevice in the Western Wall. The little bugger has managed to find a fault in the Western Wall and rushes back to inform his dark masters!

If You Lose This Objective, Read:
Kobolds have infested the crevices in the walls of the inner city. With quick precision they go to work on the walls foundations, tunneling down and gnashing and cracking through cracks and faults. The integrity of the City Wall has been breached!

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