The Final Battle Objective 2: The Great Goblin Gauntlet


XP Requirement: 8 XP

If You Won The Previous Objective, Read:
While the East Wing is secured, a single Kobold managed to creep in through the crevices and exposed a fault on the Western Wall. Eager to break the city defences, Zaldramas has deployed a patrol of Goblins to garisson a Feral Troll and tear down the Wall!

If You Lost The Previous Objective, Read:
The Kobolds have breached the integrity of the wall. Spurred on by the successful Kobold infiltration, Zaldramas has deployed a patrol of Goblins to garisson a Feral Troll and tear down the Wall!

Objective Goal:
Stop the Troll and its army of Goblins from breaching the outer City Wall:
* Defeat the Feral Troll & the Goblin patrol.
* Stop the City Wall from being breached.

Objective Setup:
* Place the Companions of the Hall on the Drow Glyph Tile, outside of the City Wall (Objective 2: Goblins).
* Place the Goblins and Troll on the Narrow Passage Tile as indicated in Objective 2: Goblins.
* Place 8 HP tokens on the Western Wall (see below). This will be used to keep track of the wall integrity.

Objective 2: Regiment


Starting Conditions:
* City Wall: If you won the previous Objective: The City Wall has an AC of 10 for this Objective.
* City Wall: If you lost the previous Objective: The City Wall has an AC of 5 for this Objective.

Regiment:
Companions of the Hall: Drizzt (Commander), Artemis, Catti Brie, Wulfgar, Regis.

Power Decks:
* 2 x At-Wills, 2 x Daily Powers, 2 x Utility Powers.

Forgemasters:
* Forge, Summon, Attack (minor), Heal.

Horde 2: Goblin Garrison: 16 XP
Goblin Champion,
3 x Goblin Cutters.
3 x Goblin Archers.
1 x Feral Troll.
3 x Hunting Drakes.

Horde Tokens:
* 2 each of: 0, 1, 2, 3 monster tokens.
* 1 each of 4 monster token.
* The 1 x monster token is used to designate the Feral Troll activation.

Horde Activation:
" Lay out the Horde Activation Track.
* Feral Troll activates at the start of every Villain Phase.
* Feral Troll activates twice when the 1 Monster token is encountered.
* 0 Monster token = Draw an Encounter Card.
* Spawn*: X Goblins until Horde Track complete.
* Resurrect*: Troll: 4HP
* Regenerate*

Horde Mechanics:
* When resolving Monster activation: Goblins/ Drakes/ Troll move 1 Tile towards the City Wall instead of towards Heroes.
* The Troll counts as a villain for this Objective (HP 10).
* There is no 'passing' on of the Troll card for this Objective.
* Once the Troll reaches the City Wall, it gains the following text on activation:
"At the start of Activation, attack the City Wall first with a Nasty Claw"
* If the troll hits the Wall, remove X HP tokens from the wall where X = amount of damage dealt.
* For this objective, the Trolls monster card 'Otherwise' text reads:
"The Feral Troll regains all 3 Hit Points for every 4 Damage Points dealt to the City Wall."

Objective 2: Goblins


Defeat:
* Western Wall breached.
* Regiment Defeated.

Victory:
* Goblins and Troll defeated.
* Western Wall intact.

Healing Surges:
1

Objective 2: Battle!


If You Win This Objective, Read:
Having braved many perils deep within the Underdark, a mere Feral Troll and a handful of Goblins were not about to stand a chance against the Companions of the Hall whose deeds of might and valor are legendary. With the Western Wall now securely fortified, the Heroes return to the city, green Goblin blood still stained on their swords.

If You Lose This Objective, Read:
With a crazed final attack the Feral Troll and its Goblin Gauntlet pushes through! The Western Wall collapses and screams of panic and terror erupts as Goblins swarm into the lower levels of the City. A sudden blinding flash erupts from atop the Tower as the Forgemasters launch a powerful counter-attack, driving the Goblins back towards the Rocky mountains and the lair of Zaldramas!

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